![]() We'll download a few clips from Mixamo's free website to get started.īy the end of this course you should have a good foundation to build a variety of character models in Blender with the freedom to swap out animations however you see fit. Next, we'll setup the Animator state machine and write a script that allows us to change animation clips on demand. ![]() And then I'll show you how to use a grayscale color atlas material that allows you to create any colored material you desire from within Unity. ![]() We'll setup bones and rigging so that we can fully animate our new model. In this course, we'll design a low-poly, flat shaded cartoon-style character model in Blender with separate parts for facial features including eyes, nose, teeth, ears, hair, hats & helmets, clothing, armor and melee weapons. Welcome to Low-Poly Character Modeling & Animation in Blender for Unity, a course by Billy McDaniel.
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